

This will show just how far we have come with Camelot Unchained and how we have met our goal of being able to handle a large-scale siege (1.2K NPCs, 200+ trebuchets, magic mortars, spells, etc.) of a 9.5M block building from C.U.B.E. So, instead of more talking I’ll be showing our improved Cherry Keep siege. However, those are only words and frankly, that’s not good enough. I’ll be reviewing all the major improvements to Camelot Unchained and the technology that powers the game.
#Mark jacobs camelot unchained update
On this Friday, February 7th, I’ll be doing another update where I will explain, in a lot of detail, everything that we have been and continue to work on for Camelot Unchained. “Folks, I know you are/were upset by what you saw last Friday and for that I accept full responsibility and apologize. However, in a new letter, Jacobs states that he accepts responsibility while promising to provide more detail, “everything we have been and continue to work on for Camelot Unchained.” The entire letter is below: You can read about that whole situation here. Mark Jacobs took to comments and began replying, effectively fueling the fire.

The backlash to the announcement of new game Final Stand: Ragnarok was swift and intense from backers who felt that they were betrayed after years of development on Camelot Unchained, but no final game. But in a new letter to backers, he accepts, “full responsibility,” and promises to explain more in a stream later today. And it didn’t go down well with the community. Camelot UnchainedMark Jacobs announced a new game last week, dubbed Final Stand: Ragnarok.
